Your super power is that you are average, at everything you do.
no, no- imagine how amazing this would be! you’re average- but the key here is at EVERYTHING you try and do
try and get the cure to cancer? well, aint a fingers snap and done cure but its a cure. doctors worldwide are astounded
try and learn how to communicate with an alien race? well, youre not fluent but its passing and humanity hasnt even invented deep space flight- you just managed to get their signal and have a chat
want to fly? well- youre a bit wobbly but goddamn its working
being average at everything is amazing bc if we assume anything you try works then eveything is at least working a bit
Jack of all trades, master of none, better than a master of one
this isn’t even stretching to like, russia, southern africa, the pacific, or anywhere in the americas yet?
c’mon man don’t you wanna base a fantasy story on patachuti?
THE TRUNG SISTERS THO
HAVE A FEW IDEAS FOR FANTASY SETTINGS FROM KOREAN FOLKLORE AND HISTORY:
The “Imjin War” – Japan’s 16th century invasion of Korea. Particularly the tale of Admiral Yi Sun Shin, a common guard-post commander who rose to prominence as Korea’s greatest admiral, who once defeated a contingent of 400+ Japanese ships (admittedly mostly troop transports) with 13 warships, was betrayed by spies within his own court, and clawed his way back to power in time to turn back the Japanese invasion of Korea.
The Hwarang (Flower Knights) – A bunch of pretty-boy warriors from the 7th century onwards, renowned just as much for their attractive looks as well as their loyalty and skill in the arts of battle. Their entire Wikipedia article reads like mlm fuel from the fevered mind of fangirls.
The Amheng-Osa – Joseon-Era secret inspectors who posed as common travelers to investigate corruption among government officials and abuses of the populace. Famously figures into the “Tale of Chunhyang,” about a virtuous Korean girl who resists the advances of a corrupt nobleman and is eventually rescued from her plight by her true love, who happens to have been promoted into one of these guys while they were apart.
Now, remember that a lot of fictional magic systems rely on “runes” and “glyphs,” and imagine what would happen to a society where magic had always been the province of only the wealthy scholars… and the turmoil that society might undergo if a new system of magic that could be learned by anyone was being distributed to the common folks who could now use magic for every day things…
Fitzhywel’s Fantastical Paraphernalia A collection of Fantasy RPG aids is continuing to grow. Available on DrivethruRPG for physical products/print and play LINK and on Roll20 for those that prefer their games in the digital space LINK
Townsfolk and Villagers 50 NPC ‘playing cards’. Full colour portraits on 1 side, character info on the other. Never worry about having to wing an generic NPC again! and
Caves and Tunnels 40+ double sided 6×6 inch, playing card stock, tiles. Giving you modular caves for your players to explore that can be combined in 100s of ways. (The Roll20 version is cheaper, but has the traps and hazards sold separately)
Off and Running, The Shrew Adventurers Kit. Simple and fun aids to give your game a fantastical start. For players and DMs and less then $10.
This high resolution PDF contains a collection of ‘Print and Play’ assets. Colourful, evocative and occasionally cute art and items that will streamline and enhance any fantasy game as well as providing a collection of fun items to add a fantastical personal touch to your game. All able to be printed and reprinted for personal use as often as you like. It includes:
Initiative Order Markers: Illustrated markers numbering 1 to 12. Player Name Plates: Fun name plates with agnostic icons and easy recording of temp modifiers. Marching Order Sheet: Put your miniatures on this to record your current marching order. Condition/Status Tokens: Large form fillable tokens with amusing and instructive icons. Condition/Status Markers: Small markers for use with miniatures to track conditions. Calendar and Time Tracker: Colour or Sepia, track in game time as well as day, month and year. 25mm (1inch) NPC Tokens: 50 full colour illustrated tokens of townsfolk and villagers. Character Cheat Sheet: Keep track of party members information, strengths and party roles. Item Card Blanks: DIY item cards, ready for your own art. Paper Craft Backpack: A fun little backpack for storing item cards, coins and dice. Coins: Bring a fun layer of realism to your game with this selection of currency in singles and units of 5 and more.
and coming soon
Kit and Caboodle, A deck of 100 basic item cards with full colour illustrations.
Support an indie artist with a purchase or a reblog, and i hope to keep bringing you these products into the future. 🙂 May all your games be Fantastical!
Concept: the secret boss of a video game is the merchant you’ve traded with this whole time, and their combat capabilities are based entirely on what you sold them.
For example, did you sell them Necromancy skill books? Well shit they can summon a skeleton army.
Yeah I’m really scared of the guy with 30 rusty iron swords and 200 fruit cakes